Assemble two teams of fifteen players each. There are eight forwards, who mainly get possession of the ball, and seven backs who mainly carry and move the ball.
Start play with the defensive team kicking the ball to the offensive team. Run with the ball until tackled. You may also pass or kick the ball to a team mate, but you cannot pass the ball forward.
Release or pass the ball if tackled. If released, the ball is open for anyone to take. Play only stops on a rules violation, two opposing players grabbing the ball (known as a ruck or maul) or the ball going out of bounds.
Restart play with a scrum after a rules violation, such as a ball dropped forward or a forward pass, or a ruck or maul. This is when the forwards on the team lock up in a huddle and contest for the ball by kicking in backwards. The ball is thrown into the scrum by someone on the team that did not commit the violation.
Restart play with a line-out if the ball went out of bounds. The forwards on each team line up facing each other. The team that didn't knock the ball out throws it back in, and the players contest for possession.
Score five points for a try, which is touching the ball to the ground in the goal area. A kick is then attempted through the goalposts for two extra points.
Score three points for a goal, kicking the ball through the goalposts while in play.
Props: These are most of the time two of largest members of the team. They are on the front lines and hold up the Hook. Normally only 2 props are on the field at a time. They provide the main stability for the team, on and off the field.
Hook: The smallest forward they are not always the fastest or most athletic person on the pitch, but they manage to get the job done for the full 80 minutes. The Hook is placed between the two props for scrums. Using their feet they fight for possession of the ball. Hooking and throwing skills are essential as they are a critical part of any good scrum or line out.
Locks: Tall and strong, these giants round out the powerhouse that is the tight five. Also called the second row, they are known for their strength and athleticism. They place their heads in between the hips of the Props and support and push the front row.
Flankers: These athletic machines have all the speed, talent, and skill of backs, but would rather enjoy the physicality of the scrum. They attach to the lock and watch for ball movement. They can provide tries or tackles.
Number Eight: Rounding out the forward pack, this player has no need for a name; rather one refers to him only by number. This player works hard and can do it all. They can run over other players or shift by them. They have good ball handling skills and can play in back line when needed.
Scrum Half: This player is scrappy and loud, and doesn't shy away from contact. This player must have a good head on their shoulders and understand the importance of his position. This player is the one that gets the ball out of the scrum most times.
Fly Half: The fly half leads the backs and directs the flow of the game. This player must be a good leader, communicator and kicker. Often times they will lead set plays. Also responsible for setting up defensive back line.
Centers: There is both a inside and outside center. The inside is next to the fly-half and outside follows. They must be skillful with passing and reading defenses. Also they are not afraid of contact. They would do well to spend some time in the forward pack, to learn not to shy away from contact, and to embrace physicality.
Wings: These players spend most of their time on the outside. They are speed demons and when they get the ball they look to score. Often are counted on to back a outside tackle.
Fullback: The last line of defense, they must be a consistent tackler and good kicker as many times they will need to return kicks. They spend most their time off the action but must still be connected to the game because they may be needed with one kick of the ball or missed tackle.